
I must agree with Cadaver747 on this subject. The catch is that, given the skill point system, it can be hard to do both well, especially if you also want to make good use of the character's subclass.Ĭadaver747: Realms of Arkania, the original one. One interesting feature is that the bottom screen is used for drawing maps.ĮO3's Monk does act as a martial arts attacker, but it also acts as a healer. Etrian Odyssey 1-3 were for the Nintendo DS, and there are some installments for the 3DS that I have not played. Are they console games? My knowledge of console games is limited to Atari 2600 lol. Gog2002x: Tbh, I never heard of some of these games. Good to know there are interesting and creative combinations out there. Most games had them as melee/martial arts types. That must have been an unusual Monk for that game to be a main healer. But they did have the ability to play dead (I don't recall the skill name), which helped out immensely after a raid wipe. That Monk class was never a main healing class though, mostly off-tanks and had limited self-heals. With the expansions, I stuck to a Warden and Enchanter mainly. Probably the only Monk class I played to max level was in vanilla EQ2. I did play Monk classes in some of the DnD games, but only briefly.

(Also, there's a Ninja (IIRC) skill that damages enemies when a party member dies.) Tbh, I never heard of some of these games. My favorite, however, is a passive skill, found on the main healing class (Monk, who is also the martial artist class), that restores the character's TP (equivalent of MP in other RPGs) whenever a party member dies (and Monks get a revive skill) there's also a Ninja skill that creates a decoy party member with low HP who draws attacks, and said decoy's death will trigger that TP restore. Though mages never or rarely benefitted from such triggers.ĭtgreene: Speaking of triggered heals, Etrian Odyssey 3 has some of those. Though I imaging life-stealing enchantments would be more favored by said class and even ranged classes. Triggering heals with each strike can be a lifesaver for melee classes. Sigh, just never enough time.Įnchanting and even crafting in games could be fun when they do it right, no doubt about it. I've only played Morrowind briefly and Oblivion is still stuck on my shelf lol. But now that you mention the TES games, I do remember the ability to create your own spells, though the casting cost would go up if you went too crazy if iirc. I know I played some of the Wizardry games in the past, but for the life of me, I can't recall the details.
Pillars of eternity character creation series#
If you want to make your own healing spells, look at the Elder Scrolls series every main series TES game except Skyrim lets you make your own spells, and later games also let you make potions Morrowind even lets you enchant items with healing effects. Then there's also a Bard instrument and a Gadget that can be used, by different classes, to heal. For example, in Wizardry 8, a Priest can be built to be able to do decent damage (despite having only Mage-level attack ratings, meaning the second attack comes rather late), or you could play a Vallkyrie or Lord. Though players can make any choice they want, or even load their previous Pillars of Eternity save file, beginners might want to stick with either Fair and Balanced or Benevolent Soul.Dtgreene: Mixing healing with other abilities can be done in some games. These different histories represent major decisions made in the previous Pillars of Eternity game, and the choice will affect some of the dialog options and plot developments in Deadfire.

The character creation tool in Pillars of Eternity 2: Deadfire works a lot like any other: over a series of steps, players will choose everything from their sex and race to their character's background and weapon proficiency.īefore diving into those details, however, players will first be tasked with speaking with The Pallid Knight known as Berath and choosing their given legacy.

Pillars of Eternity 2: Deadfire Character Creation Process It's within that the player can craft a warrior of their own design, making use of a number of different menus that control everything from race, cultural origin, job, and weapon proficiency.

There's a whole lot to see and do in Obsidian Entertainment's newest RPG release Pillars of Eternity 2: Deadfire, but before players can take to the open world and start swinging their weapons at passersby, they'll have to first go through the character creation process.
